This past weekend we had our first encounter with the Iron Kingdoms campaign. This was very much a learning experience as my total amount of Warmachines equates to two games. The mechanics are very easy to learn and the play was very smooth. Here is who I brought to the fight:
Human, Khador, Arcane Mechanik/Man-at-Arms
Thoughts on this character is that he is more of a supportive class. His primary role is helping with repairs to Steamjacks or creating new Mechanika items for the party. Being a Will Weaver allows him to run magic spells a little more forcefully than a Focus Caster (as long as he doesn't fail a Fatigue roll) and his Arcantik Bolt spell is useful for shutting down enemy Steamjacks. With his Polarity Shield spell any charges against his front arc are canceled and his Defense Line ability adds +1 to his ARM while in base-to-base with a friendly character. This lets him act as a nice decoy when in city terrain.